5 Hide Away 163/204, Sapphire Hide Away is a fairly self-explanatory card, and it doesn't take too much thinking to realize how useful it can be
Final Fantasy is introducing an entire cycle of artifact cards that look quite powerful in Commander, some of which have some powerful replacement effects for focused strategies
Enduring Vitality even protects itself from single target removal and board wipes by returning to the battlefield after it is destroyed and turning into an enchantment
will allow you to dome each opponent for 8 damage and then wheel for 8 new cards for as little as 3 mana, possibly with cascade by way of Abaddon the Despoiler if youve dealt enough damage this turn already
Adventures in the Forgotten Realms feels incredibly refreshing in a way that many other Magic: The Gathering sets havent quite grasped recently
As a slower Luminarch Aspirant, she helps keep your board and your life total healthy in the mid game